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Re:Vertical fight

  •  05-04-1999, 3:36 AM

    Re:Vertical fight

    *** Posted by Rapier ***
    [Hi Rapier
    If you keep the F16 between 450-500 kts the turn radius will increase dramatically so I sugest to make a test that is good for all flight sim:
    1. Choose an altitude 100-20000 ft
    2. Try to find the minimum speed of the aircraft at maximum G and read the turn radius.Then find the maximum speed at max G when turn radius increases dramaticaly and the turn rate goes down. Try to keep the chosen altitude.
    3. Try the test at different altitudes with diff, kind of weapons.
    In manual the actual corner velocity is between 330-440 kts based on the real diagram of Ps of the F16.
    Thanks Rapier
    TIGER
    ]

    Hi,

    Are you using the overide switch when you start the manuver, because you are right you will go into the turn too fast if it's set to normal. Try with the manual overide. The switch is used to limit the amount of G-stress on the aircraft when performing a tight manuver which basically leave's the pilot/aircraft to take more than the limited 9G's. You need to try it Tiger because you will have to learn turning with the overide on to get you out of tricky situation's when dogfighting or pulling out of a stall. With overide on your turning radius will difer dramatically and you will have to learn an new set of turning perameters. Trust me, try it and you will see the difference.

    Rapier
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